Dev. Doc
This project is a group project. The team members include Conor, Percy, and Kurt. The initial division of labor for each of us was that Conor was responsible for the main programming, Percy was responsible for all art, and I was responsible for all sounds and sound programming and design maps. Because basically one or two members are absent in every class, all of us indirectly determined the theme "Bomberman" and the most basic gameplay. This game is an asymmetrical game. There are three players in the game, and each player has different skills. Basically, it is divided into two groups of battles. P3 is a single player, he is a melee, and the skill of P2 is to place bombs. , P3’s skill is to light a bomb. So P2 and P3 are a group. The goal of the game is to defeat a group of players to win. There are iron blocks and clay blocks in the game. Iron blocks cannot be destroyed, but clay blocks can be destroyed. Players can find items under the clods to strengthen their skills. In view of the slow progress of our group, we only have one chance to playtest. But still received very effective opinions. First of all, we need to expand the starting range of ignited bombs. Secondly, we need to adjust the distance of the camera. We have made many improvements in the subsequent development process.
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